Unit Infomation
Unit: Troop
Armament: Long Rifle
Armour: Standard issue Flack Jacket
Notes: Good in large numbers, this unit generally soaks
up the hits fromland attacks, so that more valuable units
can get away from a battle relativly unharmed.
Unit: Brenn Gunner
Armament: Brann Gun, G3 Rifle
Armour: Standard issue Flack Jacket, full Body Armour also
included
Notes: By far superiour to the average Troop, this unit can
easily handle quite a few Troops before succuming, thanks in
part to the Brenn gunn, and part to the Body Armour
Unit: Flamer Troop
Armament: One Light Flamer
Armour: Flack Jacket, underneath flame resistant clothing
Notes: This unit is almost the same as a regular Troop, and
is specialised in infantry combat. It is known to be less
effective against large units
(No Picture Avaliable)
Unit: Biological Weapon Troop
Armament: One Light Toxin emmitter
Armour: Flack Jacket, protective suit
Notes: Not too much is know about this unit, except that it
is using some kind of biologicaly hazadus material as its prime
weapon. It is presumed that this is targeted at Troop type
units
(No Picture Avaliable)
Unit: Laser Troop
Armament: One Light Laser emmitter?
Armour: Flack Jacket, Full Body Armour?
Notes: This appears to be a very dangerous unit, able to carve
up many types of enemy easily, thanks, presumably to the small
laser emmitter found on it
(No Picture Avaliable)
Unit: Spy
Armament: None
Armour: None
Notes: This is a no-brainer. This unit spies on the enemy,
giving precise infomation. It has to be asked, tough, ans
results take a day to arrive. Also be aware that Counter
sevalences will automatically hunt down a spy, and the chances
of being detected increace with time.
(No Picture Avaliable)
Unit: Terroist
Armament: C4 Carges (15)
Armour: Flack Jacket
Notes: This unit preforms suaside runs, and is best used
alone. Can cause chaos in a populated area
(No Picture Avaliable)
Unit: 'Silent Bomber'
Armament: Explosive charges?
Armour: Unknown
Notes: Fast and aggressave, this unit is either used as a
standard unit, or it can be sent into a Country, for a random
number of weeks, randomly blowing items up. A valuable assit,
indeed
(No Picture Avaliable)
Unit: Counter Intellegence
Armament: N/A
Armour: N/A
Notes: Once set up, this will automatically hunt down spies,
Terroists and Silent Bombers, and kill them. It may take a
while to find the target, though
(No Picture Avaliable)
Unit: Anti Mine personnal
Armament: None
Armour: Full Body Armour
Notes: These units, when instructed, will attempt to find
and render harmless, minefields inside the selected Country.
A useful unit
(No Picture Avaliable)
Unit: Armoured Car
Armament: 2 Pounder Gun, Besa 7.92mm machine-gun
Armour: Steel Armour
Notes: Fast and rapid in the pumping of amunition. This unit,
however, is not the most armoured, and is qite low on the
actual shot power
Unit: Light Tank
Armament: Various, Generally light Cannon and Mashine Gun
Armour: Light Armour made of Steel
Notes: Anothe Fast unit, this is mildly slower, but it
make up for this in an increace of armour and speed. This
unit is still on the threshold of para assults
Unit: Napalm (Flame) Tank
Armament: One Large Flamer
Armour: Light Armour made of Steel
Notes: The most famous of this type of tank was the Churchill
Crocadile, which was reputed to strike terror in the enemy
troops. Unfortunatly, this type of tank seems to have the
disavantage against normal Tanks
Unit: Biological weapon Tank
Armament: Chemical ejector
Armour: Airproofing
Notes: This is another, more volotile, unit specalised in
taking out troops. It is more effective then the bio Troop.
(No Picture Avaliable)
Unit: Medium Tank
Armament: One Medium Cannon
Armour: Medium Armour, steel alloy
Notes: Slower and more armoured then the Light Tank, this
has a more efficient cannon to it's name, but due to the extra
weight that this craft holds, it cannot be carried by air
transport units
Unit: Electro-Magnetic Pulse Tank (EMP Tank)
Armament: One EMP emmitter
Armour: Steel alloyed armour
Notes: This is designed to purly take out of action the
mecanised units, such as Tanks, etc. There is connsiderable
recharging time for this Tank, though, and that is it's main
disavantage, another being it's size
(No Picture Avaliable)
Unit: Blend Tank
Armament: One light Cannon
Armour: minimal
Notes: This Tank forsake it's armour for an unuseual asset.
Projector screens surround this tank, and cameras view one
side, and project it on the screen on the other. Plans for
such a Tank existed in the Late 1990's, othough not developed
(No Picture Avaliable)
Unit: Laser Tank
Armament: One Laser Emmitter
Armour: Steel Alloy Armour
Notes: This Tank is the bigger, and better, Brother of the
Laser troop. Able to take on a startling amount of units,
the disavantage to this unit is the fact that atmospheric
dust will interfear with the range of the tank, and so the
range is decreaced
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Unit: Staffle Tank
Armament: One Minipod launcher
Armour: Steel Alloy Armour
Notes: Fast to fire, and speedy, this will increace the fire
rate of your forces by an almost unprecendented scale.
Unfortunatly, this unit will also decrace the shot power of
the force. Use this wisly, as the best targets are weaker
units
(No Picture Avaliable)
Unit: Tank Destroyer
Armament: One _____ cannon
Armour: Medium
Notes: This tanks is designed for taking out tanks only.
It's specially designed warhesd bursts on contact with the
Tanks, filling spaces. A fraction of a second later, the
remenents explode, taking the Tanks Armour with it. The
Occupents of the Tank will be stunned, and the tanks will be
rendered worthless
Unit: Heavy Tank
Armament: One Heavy Cannon, Lancer
Armour: Chemical Armour, Steel Alloy
Notes: This is a very damgerous Tank. The only real
disavantage of this Tank is it's speed, it is increadable
slow due to it's weight. But once in battle, do not let it
get near you, it's chemical armour protects it from most
shots, and anything that penatraits that will be met with
the Steel Alloy armour. It's heavy cannon will soon make
mincemeat of any unit in it's way, and the lancer will take
out any hevally armoured unit
Unit: Churchill Anti-Mine Tank
Armament: One Light cannon
Armour: Steel Alloy Armour
Notes: Origanally designed, and built in the Second World
War, this tank will use it's 'combine harvester' like
revolving Drum, fitted with chains with metal balls on the
end, to clear an area of mines. A useful unit to have in
your forces, as it can be deployed to de-mine the area your
forces are in, stopping unessasary loss of life
(Picture Not Avaliable)
Unit: Artillary
Armament: One Artilrial Cannon
Armour: Steel Alloy Armour
Notes: Able to fire shots over great distances, this unit
will both increace the range, and firepower of your forces,
but, as the reloading of the unit is painfully slow, the shot
rate of this unit is unuseually slow. Best to uuse this in
conjunction with staffle units
Unit: Multipal Launch Rocket System (MLRS)
Armament: 12 Pack Rocket System
Armour: Steel Alloy Armour
Notes: Able to fire fast, and hit hard, this unit also has
an impressive range. The waepon is not to be laughed at,
either, eack missile has 266 bomblets, each capabel of
taking a tank out. But, as this unit suffers the misfortune
of a slightly worse armour, due to the need for space for
ammunition, it is best to have a replacement stock of these.
Perfect for sudden strikes
Unit: Next Generation Higher Heavy Tank (NGHHT)
Armament: One Hyper Velocity Cannon, Lancer
Armour: Auto reactive Armour, Chemical Armour, Steel Alloy Armour
Notes: Do not mess with this Tank. The Auto Reactive armour
increacis the armour by a heck of a lot, and the new guidence
system, this tank is both very hard hitting, and able to
take whatever it dishes out
Unit: Light Mechanised Walker (LMW)
Armament: Two Medium Cannon
Armour: Steel Alloy Armour
Notes: More armed then a light Tank, but unfortunatly
slower then a Light Tank, also too heavy to use for Para
assults. It does have the advantage to being more manoverable,
though. The guns, due to size, have a higher time to reload,
so, to keep it down, two guns were introduced
Unit: Medium Mechanised Walker (MMW)
Armament: Two Heavy Cannons
Armour: Steel Alloy Armour
Notes: Again, slower then a med. Tank, but more armed, and
manuvrable. Definatly a nasty piece of work
(Picture Not Avaliable)
Unit: Heavy Mechanised Walker (HMW)
Armament: Two Hyper Velocity Cannons
Armour: Chemical Armour, Steel Alloy Armour
Notes: One of the largest MW's, this is not to be messed with.
Unit: Artilerial Mechanised Walker (AMW)
Armament: One Artilerial Cannon
Armour: Steel Alloy Armour
Notes: This is the MW Counterpart to Artillary, able to get
close to a battle due to the extra armour
(Picture Not Avaliable)
Unit: Staffle Mechanised walker (SMW)
Armament: Two Minopd launchers
Armour: Steel Alloy Armour
Notes: Another Staffle Unit, but this is able to get in the
thick of a fight, and have a chance of getting out
Unit: Next Generation Higher Heavy Mechanised Walker (NGHMW)
Armament: Two Hyper Velocity Cannons, Three Lancers
Armour: Auto Reactive Armour, Chemical Armour, Steel Alloy Armour
Notes: This is one of those units that people have a habit
of calling 'invunrable'. This is not true, but it is the
closest discription that can be provided. Heavally armed,
this will generally take on more units then you would think
advisable, at once
Unit: PT boat
Armament: Three Mashing Guns
Armour: Steel Armour
Notes: Very poorly armed, and many Countries do not use this
unit anymore, never the less, it is fast, and will increace
your shot rate, so one or two may help, even counting in the
poor shot power...
Unit: Staffle Cruser
Armament: Three Minipod Launchers
Armour: Steel Alloy Armour, Chemical Armour, Auto Reactive Armour
Notes: Heavally Armoured, this unit is used as a fleets
'protecter', and will useually be the first ship to be hit,
it conpleatly soaks up the fire, and offers many shots back
in return. In some cases, this unit will compleatly stop all
of the enemy attacks, by it's sheer armour and size. A
heavyweight of the waters
(Image Not Avaliable)
Unit: Gun Boat
Armament: One Medium Cannon
Armour: Steel Alloy Armour
Notes: The basic Navel unit, able to attack bothe land, and
sea units, fast, but poorly armed and armoured
(Picture Not avaliable)
Unit: Battleship
Armament: Two Medium Ship Guns
Armour: Steel Alloy Armour
Notes: More dangerous then the gunboat, in terms to shots, power, and just about everything else. This unit is excellent in either escort shipping, or tatical deployment.
Unit: Submarine
Armament: One Torpido Launcher
Armour: Steel Alloy Armour
Notes: This unit can provide some resnobal support to your fleet, and while not being the best unit avaliable, can add some kick to your fleet, considering the fact that it is a stelth unit. Excells, however, in Special Operations

Unit: Cruiser
Armament: Two Heavy Ship Guns
Armour: Steel Alloy Armour, Chemical Armour
Notes: Very, very formidabble. This ship was origenally designed to do what a Battleship does, but only better. Over time, the design changed to incorperate the ideals of having a type of ship that can make use of more modern weaponary, and thus have a larger hull. In time, however, this was abandoned in favour of a better fighter/kieller, and thus there are few designs of Cruiser that deviate from the norm, those only surviving due to finacial cut backs in other ships.

Unit: Aircraft Carrier
Armament: Aircraft, Two Medium Ship Guns
Armour: Steel Alloy Armour, Chemical Armour
Notes: Apart from the Aircraft aspect of this ship, the only feature is the armour. The key to this craft is it's usage of its aircraft, and hence, with such an amount, it is a very, very useful weapon. The Aircraft generally increace the range of it's firing weapons to quite a nasty range. A must for Advanced fleets.
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