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Civ Evo Mods

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To apply a mod, download the binary archive and extract it to your Civ Evo directory. (You might want to backup cEvo.exe first). All mods here are Public Domain unless otherwise stated.

Civ Evo 0.7.5 TK Mods

Binary (279kb) | Source (240kb) | Debug binary (rcvc 309kb) | Debug binary (td32 708kb) | Debug binary (td32,rcvc 744kb)

February 15th release.

Fixed large save file bugs. (Server error still present - see changes.txt).


Tested with StdAI0.7.5, AI_UO 0.2.6, SBAI 0.2.2, Lene 0.19, Banshee 0.32.

Merging Mods

Assume you have a Delphi compiler and have installed Civ Evo and have downloaded the source code and made your own modifications. How can you use my modifications?

Each of my changes has a comment nearby beginning with my initials (TK). (Some changes are in multiple files.) By comparing the mod source with the Civ Evo source you can see what has changed and copy it into your source code.

A convenient way to merge two source trees is to use a version control system (eg CVS). You could add the Civ Evo source code then merge your modifications then merge my modifications. You would need to test that each modification still works.

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