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MAPS


Here you will find some of my creations...some are old and some are not, some are good and some are terrible, but maps all the same...


Athendore-The Eldrien's Revenge

Long, long ago, at the end of the Golden Age of the Immortals when Gods and Descendants of the Mortal Races walked together in the Lands of Athendore, the Eldriens were the favorites of the Gods. They were the last to be created after the Humans, and thus were made flawless. They were like the gods for they were creative and knew of all things under the stars.

But as with things perfect and favored, the Race of the Eldriens soon became arrogant and made themselves Overlord over the other Races. The First of the Eldriens, Darcel Zau'ch even dared to go against the Creators themselves and challanged them. He seduced a great number of women of other races, and many detestable creatures, were brought forth from these forbidden reunions. His younger brother, Eziar, stole the Fruit of Fertility and the Eldriens soon had many children amongst themselves.

Because they were perfect, children were born knowing the world around them, and had formidable power even though they were still infants. In a matter of a few years, these young Eldriens grew to adulthood and gained knowledge of their parents. They formulated new power and soon were able to take the minds of other if they so wished.

Choas reigned the world. And all the Races were driven to the brink of extinction as the Eldriens continued to expand and increase in power and number.

The Creator Gods of Athendore, Kobos (Lord of the Earth), Thunderust (Lord of the Storms) and Lorrien (Lady of Reefs), were outraged by the rebellion of their perfect race. And thus they cursed the Eldriens and rained down their terrible anger on the Proud Race. Within a day, the Great City of the Eldriens fell into rubble. Disease, horrifying and disfiguring, broke out amongst the Rebellous Race. Overnight, They Who Were Perfect became They Who Were Inflicted.

Darcel Zau'ch was the worst of the Inflicted Ones. For his flesh, melted and seeped into the ground. Even his eyes fell from his face. In his pain, he cried out to the Gods.

None of the gods would heed his cry. None except one. Alas! Orgun, the Scarred God, who bore some hatred for his immortal brothers for severely punishing him when he created the violent race of Orcs. He heard the cry of the Eldrien First Man, and went to him in the shape of a mighty Black Vulture.

When the other Immortals saw him swoop down on the Eldriens, they thought that the race of Eldriens were finally annihlated and their wrath ceased. And no Eldrien body was ever retrieved, buried or found.

Orgun took all of them to his secret home beyond the Black Stars and hid them from the rest of the universe.

For many hundreds of generations, the scarred god kept these people and daily, they hungered for the blood of those who still walked the earth under the favor of their creators. But there was hope for these corrupted beings. For Orgun's horrible and violent creation, the Orcs were allowed to live among the Fair races. Then there was the ever zealous, desert worshippers of the self made Skull God who kept themselves away from the rest of civilisation. Orgun, thus realised a plan and fused himself into an idol of the non-existent Skull God. Through the idol, he spoke to them and taught them to worship him. Those who were wise enough to see through it all and realise what was really conspiring, were taken away, sacrificially killed in ceremonious occassions or locked away in a dark dungeon for the rest of their lives.

Meanwhile, the rest of the world began to encounter more and more strange incidences. Some sanctuaries that were once peaceful became haunted and forbidding. Shadows sometimes wander the land, creatures of horrors reappear from the days of legend, bloody altars were found. And then, in the horizon, a lone fisherman spots a red dragon.... The civilised races grew increasingly suspicious. Scouts were sent out that revealed even more darker days to come....


Clash of the Short Ones

Getting their homes destroyed at the Golian wasteland by the humans, it was time for the goblins of Golian to look for a new home. And after short little search, they found one. A wonderful little place to raise their newborn warlords. But there was this little problem. That wonderful little place was already inhabitet by some merry little men. As we all know, the goblins do not like people who are too merry... And so the fight started. A struggle of life and death between the short ones....


Forge of War

When there is a place where all of the races wan't to stay,there will also be battles.The fighting has been intense for decades now,and people have started to call this place the forge of war.There have been many negotiations for peace but none of them has been sucsessful.The only solution to get peace into this land is to wage war...sad but true.


Guild War Part I

(Warlock Rules)

KURSELWARCOL - THE INTERESTS OF MY FOE

Far beyond the Western Oceans of the Valley of Wonders, there exists a world known as Kurselwarcol. Once upon a time, there was a great civilisation that strived here. But it was with most great civilisations, war broke out between different factions. And as in all histories of such events, war came to an end, leaving behind a land scarred and without rule. Eventually the land healed and the survivors returned to rebuild and resume their lives again. Tell-tale signs of a world once glorious and powerful still remained. And artifacts of great value lie hidden within the ground and in the ruins of forgotten world powers. Then one day... The scouts and explorers of Nightaal and The Cause discovered this lost land - so full of potential, so full of promise and treasure. Each knew that the other would not let the chance to claim this land for themselves slip through their hands. So, they armed their troops and prepared to face each other in battle as they began their march through the new found lands of Kurselwarcol. The Heron Guards came to hear of this and arrived in Kurselwarcol soon after. They too had gathered a sizable army to claim a piece of this land, if not all of it, for their own. In a short time, each side found, from amongst all the peoples of Kurselwarcol, heros who were willing to become their guides in this strange land. Unfortunately, conflict arose as the guides revealed the incredible potential of this new world. Leaders from each of the clans began to formulate in their minds, plans and uses for this new world. And so, the Heros of Nightaal, The Cause and the Heron Guards stood upon the ancient world of Kurselwarcol, each realising the potential the land could hold...

But what will you fight for?
For the people on this landOr for your clan?
For the treasure this world holds,
Or for a world you can mold?
Against foe or friend?
Are your own the greatest enemy;
When interests fall into two?
Or is that one
the worst of the two?
Will you fight?
Will you survive?
Gather up your arms.
They be coming now.


Into the Fray

Land of Talman has never been appreciated by any of the races.The only reason why they sill want to control over it ,is that the land is between Halfling colony of Sherava and Human lands of Baidaur.There are rumours that there would be a trade treaty between these two colonies.The race who would rule over Talman would make a tremendous profit out of the situation.The fighting has continued over three years now and everyone is getting tired of this constant fighting.Now would be the time to end this war and letting the trade to begin.


Last Stand Before Destruction

"We struggle..we always do.
We fight with the darkness,
We clash with the evil...
We are cursed...but still blessed by the light.

We cannot lose,
But can we ever win either?
Our swords will shine,
Our shields will shimmer. They are blessed by our god,
They are blessed by nature.

Together we can triumph,
Together we shall sing,
'Cause Evermore waits us, It welcomes us with open arms,
And gives us our final embrace."

You close the ancient book that you once got from youre father centuries ago. Although the book is older than many of the elves are, it still looks as good as the day it was made by the ancients. You look out of the window and you see the beautiul sky with the warming sun. But there is also smoke, and fire. Our forests are burning, nature is suffering, you can feel it. You shed a single tear, and then quickly wipe it away. This is our last stand, our last stand against the evil. For centuries we have hold our ground, but now it seems impossible. They are all here, evil beings are corrupting our beautiful lands.

But we still have a chance, their alliances have been starting to crack. There have already been few clashes between the dark elves and the orcs. It just proves that too much strenght and power corrupts ones mind, and makes you act without a thought. But still our chance is dim...a small light in the long tunnel. You look at the sun again, and pick up youre beautiful cloak from the table. Our last meeting before our last stand. And you leave youre room to meet youre brothers and sisters for the final time.


Land of Merhal

For years the elves ruled over the land of Merhal. Strategically close to the Valley of Wonders, this land was precious to the elves. The elves lived relativily peacefull life at Merhal. Until at 973LIR, after the death of Lord Inioch, the humans came, claiming the eastern regions of Merhal as their own. The elves weren't prepeared for war, so they allowed the humans to settle there. But then the humans started to expand, slowly closing to Berhil, capital of the land of Merhal. Seeing this the elves finally raised their swords to stop the humans. But it was too late. The humans quickly overrun the elves and captured the fertile capital. After their defeat the elves called upon their allies to aid them. And soon the halflings and the dwarfs were part of the battle.

Seeing their defeat, the humans quickly started to look for allies, and soon found them. The azaracs came to help of course, hoping to expand their territories after the battle would be over. And surprisingly the orcs wanted to 'help' too. The humans realized that the orcs would betray them as soon as the battle would be over, but they were in dire need of assistance, so they accepted the help.

And the battle raged on.

At some point the goblins, dark elfs, frostlings, lizards and the undead came too, wanting to add their own swords into the chaos, and hoping to gain something. And soon after the appearence of the undead, (to no ones surprise) , the highmen came to destroy the the unholy creatures. There are also many legendary heroes roaming at these fertile lands, with a bit of luck, there is a chance that you can meet them.


Big thanks goes to Bluecollarheaven for helping me with many of my maps.
Thanks Blue. Hopefully we'll make many more maps together when AoW II comes out.

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