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Comite International de Patinage Artistique

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PRECISION SKATING 2000

Rules and Regulations

 

GENERAL RULES

A Team will consist of 12 membersminimum/24 maximum skaters.

Each country will be permitted to nominate three (3) Teams.

Each Team will be permitted 1 ½ minutes warm-up time immediately preceding the commencement of their routine. This warm-up will be choreographed without music. Once the Team is ready for the music to commence, the Team Captain mist raise their hand to advise the announcer.

Neither portable nor hand-held props shall be used.

The following limitations shall be enforced"

  • No jumps exceeding half a revolution
  • No spins exceeding one revolution
  • No lifts

Vocal music shall be permitted

JUDGING

1. Judges shall score Precision skating using the point system outlined below. The full values indicate the general ability of the Team. Additional marks of points one through nine may be added to further differentiate between Teams

0 -- Not Skated 0.1 - 0.9 – Extremely Bad 1.0 - 1.9 – Very Poor
2.0 - 2.9 – Poor 3.0 - 3.9 – Defective 4.0 - 4.9 – Below Average
5.0 - 5.9 – Average 6.0 - 6.9 – Fair 7.0 - 7.9 -- Good
8.0 - 8.9 – Very Good 9.0 - 9.9 – Perfect 10 - Not Used

2. Two marks will be awarded.

A. The first mark for Composition. The following aspects shall be considered by the judges for the Program:

  • Originality of elements
  • Difficulty of elements
  • Difficulty of connecting steps and their suitability to the music
  • Variety of elements and formations, overall balance of choreography and utilization of the entire floor.
  • Placement of formation and maneuvers in the utilization of the surface

B. The second mark for Presentation. . The following aspects shall be considered by the judges for the Program:

  • Unison and synchronization of elements by Team members
  • Ability of Team members to sustain the same level of performance throughout the program
  • Carriage and style
  • Cleanness and sureness
  • Speed and flow, using strong edges
  • Smoothness of transitions, without hesitation
  • Interpretation of character and rhythm of music
  • Variety of music, correct selection in relation to skaters
  • Orderly entry and exit from the floor
  • Neatness of appearance, including costumes
  • Harmonious composition of program and conformity to the music.

SCORING

The CIPA system of calculating shall be used to determine the placements of all Teams.

PRECISION REQUIREMENTS

Program Length: 4 minutes (+/- 10 seconds)

General Rules for Set Elements

1. Circle Maneuver

The circle maneuver must consist of only one (1) circle revolving in either a clockwise or counter clockwise direction, or may be a combination of both directions. A MINIMUM fo two (2) revolutions is required.

2. Line Maneuver

The line MUST be along the short axis and move down the long axis

          3. Block Maneuver

The number fo lines in the block MUST NOT exceed six (6) and MUST NOT be less than four (4). At least two (2) different axes MUST be used

4. Wheel Maneuver

This MUST consist of a three (3) or more spoke pinwheel revolving in either a clockwise or counter clockwise direction. A MINIMUM of two (2) revolutions is required.

5. Intersecting Maneuver

Any type of intersection is permitted (splicing or pass through). In the maneuver, each skater must pass through any intersecting point only once/

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